Hi there! This is my first post using blogger to help document my progress for my game. Lets start with an introduction. I am 25 and live in the United Kingdom. I have a passion for video games, anime and anything nerdy. I only got into game development in the past few years after I decided to create a game for my degree. After making a really bad tower defence game I fell in love with the process of game making and programming really sat well with me. I'm by no means an expert and I still have a lot to learn. That's my introduction now lets talk game!
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| A basic screenshot showing the game. Resource tiles are coloured differently and the lighter they are the less resources you gain from controlling them. (yellow = gold) (red = food) (purple = iron). The grey box in the left is an event holder which will show when abilities are used who used them as well as when damage is dealt etc. It is in the early stages of development. Tiles will change to the players colours but it currently doesn't work when units first spawn in. |
About a year ago I was following along with a simple chess tutorial in Unity and I really wanted to expand on it and so I added in some extra rules and features and I'm now at the point where it's no longer chess but something a lot bigger. It still follows the main principles of what chess is which is that each unit has a move set assigned to it and can only move or attack inside of that range as well as being a 2 player game only and while other things might change this will not.
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| The White squares represent movement allowed by the unit selected |
Unlike chess my units have stats and cool abilities which is where the RPG elements comes in. These stats are health, attack, defence and pierce. Health and attack should be easy enough to understand what they do, the other two may confuse you so I'll explain. Defence will negate attack and if the defence of a unit is higher or equal to the attack than the attacking units attack will deal 0 damage. Pierce is only able to destroy defence and is done before the damage calculation. So if your unit has 1 attack and 1 pierce and the opponent has 1 defence than you will still do 1 damage to that enemy unit. I also mentioned abilities there are a wide variety of them which I'll discuss later but I'll give some examples to show what I mean.
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| Health(top left), Attack(top right), Defence(bottom left) and pierce (bottom right). In the top is the units name and below that is the units faction. The white square is the units image which this one doesn't currently have. The ability description is on the right side and the bottom left part displays abilities and any status effects the unit has. The bottom right numbers are used for tracking how many turns an ability requires to use/activate. |
You have counter attack which allows a unit to hit back when attacked as long as it doesn't die. You also have dodge which allows a unit when attacked to move to another tile to avoid taking damage. You also have spawning effects, turn based effects and a lot more but some abilities are locked to a faction for balance and lore reasons.
Chess is a game about positioning and checkmating the opposite king. My game is to kill the opposing king before they kill yours.You may be wondering how do pieces/units work Are they spawned at the start like chess or is it something different? Here is a basic summary - Each king is allowed to spawn a unit from a pool.You can pre-select your units before the game starts or enter a random mode which shuffles the units you can spawn each turn randomly.
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| Rerolling costs 2 gold and adding in additional units costs 10 gold. (Screenshot only displays for the random game mode) |
Pieces are spawned in a clockwise rotation around the king and cost resources. Resources? What are these resources? In Territory there are three resources gold, food and iron. When a piece moves to a tile or is spawned on a tile you gain control of that tile and at start of each turn you gain the resources provided by that tile. Resources are not unlimited and will run dry which fits into the lore which I'll discuss in the future.
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| When hovering over a unit it will display this box showing you details before you purchase it |
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| The bottom number represents how many resources you made at the start of your turn. The top number is the amount of resources you have. |
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You may notice that there is an allowed moves in the screenshot above. What is it you ask? Well unlike chess you may move multiple pieces and spawning in any additional units will cost you a move point. This system is going to see some changes in the future depending on feedback and how I feel after some extreme playtesting.
I will say this now the game is still in the early stages and will need alot of fine tuning as well as me learning art cause currently everything you see is a placeholder I found online and is not a true representation of what the finished product will look like. I will only allow access to it when all placeholder art has been replaced and any major bugs I can find are gone.
Thanks for reading.... If I remember I have a blogger I'll try and update weekly with lore and explaining any major changes to the game.