So to cut a long story short. I've been lazy and busy at the same time. With the world currently being in the state it is well... some things have had to take a back burner and one of those things was my game unfortunately. However I'm back and ready to talk about some things I've been doing since getting back into the grove.
I have quite a few things to mention. The newest development is the unique mechanic for beasts. I was really struggling to give them an identity and I finally have the "confidence" mechanic. This mechanic unlocks ability(s) for a beast to use as long as an ally beast(s) are in a 2 tile radius. This mechanic is inspired by real life animals such as lions and wolves. If a wolf is on its own than attacking its prey is unlikely but when its pack mates arrive than well they get more confident and take risks while helping each other. I'm still testing this feature out but hopefully it'll stick around.
I also finished the mages unique feature which is choosing what spell to cast. Just like the mech's a selection screen will appear and you as the player will get to choose which spell to cast. An example of the kind spells will be polymorphing, summoning and giving status aliments to enemies.This should offer some more unique spells and give you the player some interesting choices to make. I am experimenting with more unique spells/ability at the minute.
I have a working AI system in place but it is rather bare bones and there are some things the AI can't do that. It is also so generic as in that it rarely attacks and prefers to more eco focused but as a general AI it seems to work. There are sometimes hiccups with it as it sometimes just doesn't make a choice which is something I'm trying to pin down. I really want to release a demo to show off my work but its still got "programmers" art and not in a state I'm happy to do just yet and I have decided on a final art style which I'll eventually show off. My art is pretty bad so don't expect anything anytime soon.
Anyway as always stay safe and I'll be seeing you around.
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