A Small Update
So for some background in my first post I mentioned that demons would be able to corrupt enemy units for a certain period of time. I've updated the system to make it fairer so units will now only be lost/corrupted for 2 turns before regaining their loyalty (they will however keep the corrupted tag so demons can interact with them in different ways). The way the old system worked was that corruption could be an infinitive number and as long as it stayed above 10 than the unit could be corrupted forever or in till that unit died. In some situations corruption could be applied contentiously which is unfair and so was changed to the current system.I've been doing a lot of work on making sure that each faction has something unique to offer and one of the first things I pointed out was that knights would be a buffing faction which relies on each other to slowly build up their strength. I've now got a fully working temp buff system so units may only be buffed for a certain amount of turns before losing that stat bonus. The elves are also getting their own unique feature which is an ability to spawn a natures spirit after killing 3 enemy of nature (which include any faction outside of elf, fairy or beast) or when three allies to nature(elf, fairy or beast) are killed.
One faction I worked hard on but have not mentioned till now is the adventurers faction. This is a rather unique faction which gains increased abilities/stats or addition resources by completing quests. They are one of the more unique factions in that adventurers do not have any starting abilities that make any adventurer different from any other adventurer outside of cost and starting stats. Inside of this faction are supporters which will be able to do different things like making a quest easier or increase the reward provided. Quests can be anything from killing a certain amount of enemies, to surviving a set amount of turns and a few more. I want to add more quests but I don't want too many quests as the quests are given randomly and too much RNG would be a bad thing.
That's alot of the stuff I've been working on but I think in the future I will post more about specific units and go more in-depth about their design and abilities. I hope you have a fun filled day and I'll see you whenever I remember this blog exists.
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