Wednesday, April 22, 2020

Some Factions Explored!


"Our history is unknown. We have no knowledge past the last 400 years. Whether this was done on purpose or accident we can not say"  - H-M

Hi there I'm back and today I want to give a brief summary of some of the core factions. I don't want to delve too deep as the game is still in an alpha state so things may change. 

The Knights

"The knights of Lapis are loyal to one man. Their king and some would say messiah. He has upheld peace for the last 30 years and infighting in the country is but a memory." 

The knights in the game are all about buffing and helping each other. This means the faction as a whole is about buffing each other and over-coming hardships as a team. While buffing allies is not a knight only thing, It is heavily reserved to this faction so if you enjoy slowly building large buff men than this is the faction for you.

The Bandit/Outlaw

"You can only hope they'll steal from you and not take you to their hideout. The hideout can only mean slavery and anyone would prefer death over that fate." 

The bandit faction as a whole is a bunch of misfits forced into a life of crime. The factions main feature is the unique ability to steal resources from the other player. This is mostly done on attacking enemies but there are exceptions. When playing this faction you are not as strong as others but you can stall your enemies by reducing their resources. This is the only faction where units do not cost gold up front but cost gold every few turns. Of course if you run out of gold than well they will abandon you so gaining control of gold resources is the main goal when playing.  

The Demons

"Some would say death is a blessing over a demons touch." 

The demon is a faction which can corrupt its enemies into turning against their own allies. This is called the "corruption". This feature is unique to the demons and allows them to be a rather aggressive faction. Turning allies against allies takes time and corruption will reduce other multiple turns so if an ally is near being corrupted you can withdraw them from the fight to helpful stop them turning. This feature is being adjusted all the time so I won't go into details how it works for now.   

Any questions or feedback is welcome and hope you follow this project. 

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