About a year ago I was following along with a simple chess tutorial in Unity and I really wanted to expand on it and so I added in some extra rules and features and I'm now at the point where it's no longer chess but something a lot bigger. It still follows the main principles of what chess is which is that each unit has a move set assigned to it and can only move or attack inside of that range as well as being a 2 player game only and while other things might change this will not.
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| The White squares represent movement allowed by the unit selected |
Unlike chess my units have stats and cool abilities which is where the RPG elements comes in. These stats are health, attack, defence and pierce. Health and attack should be easy enough to understand what they do, the other two may confuse you so I'll explain. Defence will negate attack and if the defence of a unit is higher or equal to the attack than the attacking units attack will deal 0 damage. Pierce is only able to destroy defence and is done before the damage calculation. So if your unit has 1 attack and 1 pierce and the opponent has 1 defence than you will still do 1 damage to that enemy unit. I also mentioned abilities there are a wide variety of them which I'll discuss later but I'll give some examples to show what I mean.
You have counter attack which allows a unit to hit back when attacked as long as it doesn't die. You also have dodge which allows a unit when attacked to move to another tile to avoid taking damage. You also have spawning effects, turn based effects and a lot more but some abilities are locked to a faction for balance and lore reasons.
Chess is a game about positioning and checkmating the opposite king. My game is to kill the opposing king before they kill yours.You may be wondering how do pieces/units work Are they spawned at the start like chess or is it something different? Here is a basic summary - Each king is allowed to spawn a unit from a pool.You can pre-select your units before the game starts or enter a random mode which shuffles the units you can spawn each turn randomly.
| Rerolling costs 2 gold and adding in additional units costs 10 gold. (Screenshot only displays for the random game mode) |
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| When hovering over a unit it will display this box showing you details before you purchase it |
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You may notice that there is an allowed moves in the screenshot above. What is it you ask? Well unlike chess you may move multiple pieces and spawning in any additional units will cost you a move point. This system is going to see some changes in the future depending on feedback and how I feel after some extreme playtesting.
I will say this now the game is still in the early stages and will need alot of fine tuning as well as me learning art cause currently everything you see is a placeholder I found online and is not a true representation of what the finished product will look like. I will only allow access to it when all placeholder art has been replaced and any major bugs I can find are gone.
Thanks for reading.... If I remember I have a blogger I'll try and update weekly with lore and explaining any major changes to the game.




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