Sunday, July 5, 2020

A Simple Talent Will Do!

Here is another update about the game.

Status Effects 

So I've been working slowly and like usual I got distracted and decided to add in some new status effects to make the game more fun to play. So here is a list with old and new status effects that I hope will be in the game one way or other.

Burned - lose 1 health each turn.

Poisoned - lose 1 health and 1 attack each turn. This effect can not kill.

Blinded - When attacking you have a 50% chance to miss your target.

Confused - When moving or attacking, there is a 30% chance that you will move the wrong way.

Frozen - Can't move

Rusted - Lose 1 defence each turn

Bleeding - +2 damage on all attacks that hit this unit

Cursed - On Death re spawn this unit.

I'm hoping to come up with more as I go but hopefully these will be a good starting point and make units with these status effects more attractive. 

Art

I'm still struggling to decide in what direction I want the game to look. I've taken a look at low poly models which are easy to make but I'm just not really a fan of the look. Full high quality models are completely out of the question as I don't have the skill or the time to make enough of them with how many units are currently in the game. The one thing I'm slightly interested in is voxel models OR in other words 3D pixel art. I can't draw but I'm hoping I can create some nice simple ones as I think they would look quite cool. I have created some simple board grids with voxel art and I'm hoping to slowly work at making some decent looking human models but I know I lack any artist talent so its going to take alot of time but luckily I'm determined to make this game work even if it only sells to 1 person.