Status Effects
So I've been working slowly and like usual I got distracted and decided to add in some new status effects to make the game more fun to play. So here is a list with old and new status effects that I hope will be in the game one way or other.
Burned - lose 1 health each turn.
Poisoned - lose 1 health and 1 attack each turn. This effect can not kill.
Blinded - When attacking you have a 50% chance to miss your target.
Confused - When moving or attacking, there is a 30% chance that you will move the wrong way.
Frozen - Can't move
Rusted - Lose 1 defence each turn
Bleeding - +2 damage on all attacks that hit this unit
Cursed - On Death re spawn this unit.
I'm hoping to come up with more as I go but hopefully these will be a good starting point and make units with these status effects more attractive.